Five worlds.
One journey.
The Adventure map is a living, illustrated world that opens up as you level up in real life. Tap houses, trees, signs and chests. Meet the locals. Find what's hidden.
Blossom Village
The starting area and your home base. Peach-roofed cottages line a winding path, lanterns sway between the trees, and the village garden is just waiting for its first bloom.
- Your house — decorate it room by room
- Pim's shop for clothes, furniture and pets
- The quest board with daily & weekly quests
- A training area to try mini-games
- The collection hall for everything you find
Good morning, sprout! Every little task you finish helps the village bloom.
Welcome, welcome! Coins in, cozy things out.
Green Forest
Deep greens, soft light through the pines, mushrooms that glow when you walk past and fireflies that come out at dusk. The first real exploring you'll do.
- Exploration quests along the forest path
- Collectibles hidden under leaves and logs
- Nature-themed cosmetics — and Moss, a shy forest fox
- Simple mini-games like Sort & Grow
The forest path is open again. Can you help me collect 3 petals?
Crystal Cave
A hidden cavern of humming purple and teal crystals. The puzzles are trickier here, the quests are longer — and the chests glow a little brighter.
- Rare items, crystal decorations — and Gemmy, a wobbly crystal slime
- Puzzle content like Petal Puzzle
- Harder, multi-step quests
- Special reward chests
Shh… can you hear them? The crystals echo with every focused minute.
Sky Islands
Pale blue sky, pink clouds and floating islands with waterfalls that tumble into nothing. This is where the advanced challenges — and the rarest pets — live.
- Floating islands to hop between
- Advanced challenges
- Rare pets — like Puff, the cloud bunny
- Special cosmetics
Up here, the wind only carries those who keep going.
Ancient Castle
Dusky indigo skies, golden windows and banners in the wind. The castle holds BLOSOM's deepest story — and treasure only the most consistent explorers will see.
- Advanced story content
- Legendary collectibles
- End-game objectives — and Ember, a baby dragon from the tower
Few travellers make it this far. You have grown, adventurer.
Tap everything.
Locations aren't static pictures. Tap around and things happen — a line of dialog, an animation, a reward, a quest or a mini-game.
- Houses
- Trees
- NPCs
- Chests
- Quest boards
- Portals
Opening a reward chest
- Chest appears
- Idle glow
- It shakes
- Glow intensifies
- Lid opens
- Particles
- Reward reveal
Your village is waiting.
Every adventure starts with a single checked box.